![]() I do think the wild colors and majestic looks mean this is more a product of childlike imagination. Whether this is strictly like moby dick or like Borges’ Zahir is undetermined. I will say I think the beast fits the typical symbolic usage as an elusive prize or target, one which generates obsession. ![]() My best guess is that it’s an artist or writer of some type that never got to complete his dream work because real life threw him in another direction, and he’s trying to retrace his steps and find that whimsy and imagination again.ĮDIT: I realize I didn’t really touch on themes, moreso plot explanation. The section with the photos you move between gave off a wartime feel, and the section with a room that keeps shaking violently could also reflect that. There’s a point where you see a tree he made by collage-Ing together different papers (much like the game’s mechanics) and it made me wonder if he’s an artist trying to make some sort of great work. It seems like we follow a single person through his life, and it seems like he’s really interested in astrology and mythology. I assume most of the story playing out is symbolic, but idunno. I’m interested in going back and trying to piece together what’s going on. There’s an effect that highlights what you can click on if you linger for a bit, which helps avoid those pixel hunting moments. There was one part where I couldn’t figure out what the game wanted and just started clicking, but when I got it I realized it was just me being stupid. The concept was very cool and I think they handled it well. It wasn’t a super hard puzzle game but I definitely enjoyed it.
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